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Project: PAINT

Project: PAINT is a 2.5D side-scrolling platformer where you play as Juvy, a graffiti artist with a vengeance. Use the power of paint in a black-and-white world to take down the evil GSU Corporation and bring color back to the people!

PC, December 2023

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My Role in Project: PAINT

I worked as a generalist designer for Project: PAINT for a majority of the game's development until I had opportunity to implement narrative later. 

Since the other designers had more confidence working in-engine and less interest in paperwork, I did many documents for the gameplay, QA testing and forms, and of course, narrative.

In my narrative endeavors, I implemented my own narrative system for NPC barks; our main method of communicating context passively to the player.

Narrative Bible & Storyboarding

I made the narrative bible to provide direction for the game and properly the theme of the setting and tone as the player makes it further into Waywide City and traverses through different boroughs. 

The context would be given to the player through NPC barks and short cutscenes; the barks would change based on the progression of the player to reflect their effect on Waywide City and how "fighting the power" inspired the people.

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Postmortem

Project: PAINT suffered from a lack of direction, indecisiveness, and misplaced ambitions. Despite this, I'm happy with the work I've done for the game. Completing this refined the skills and provided the criticism I needed to go on and make better games. It taught me about my strengths and weaknesses as a generalist designer. And though neither the game nor my visual documents were impressive, I had a good time collaborating with all the other focuses, learning everything I knew about critique and QA, and correcting the many mistakes I made for this project.

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